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4.1 Project 1 (George - Previs)

Week 19 – Project 02 (Character Animation 02)

During the nineteenth week, I was mostly concerned with making character animation. My goal was to get the last four shots for the character animations done. These four shots were different from the others because they required more emotional acting, which made them even harder.

I used Motion Paths to make the ship’s flight path look like it was animated. Using this method, the animation was made quickly and without any problems. Using this method made sure that the ship moved smoothly and quickly.

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Theory with Nigel

Week 19 – Thesis Proposal

This week, I completed the final section of my literature review, concentrating on the role and positioning of realism within the domain of animation and examining how Disney and Pixar successfully blend realism with fantasy in their animated works.

I emphasised that this perfect interplay between truth and fantasy is critical in generating immersive and emotionally powerful animated storytelling, creating a tapestry that can both mimic and transcend reality.

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4.1 Project 1 (George - Previs)

Week 19 – Facial Animation Spine

In week 19, the requirement was to convert the animation graphic curves to spline curves, so all of the animations would be presented in spline mode. During this process, I identified some issues and challenges in my character animation. After converting the curves to spline mode, the transitions between poses were not seamless, and there was often a jitter in characters in keyframes that were close to each other, meaning the range of motion between these two keyframes was either too large or too small, making the action imprecise, which frustrated me. Based on George’s feedback on the blocking plus and my action references, I made some adjustments. I also added some necessary in-between frames to aid in the smoothness of my animation, enhancing the overall completeness of the animation.

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4.1 Project 1 (George - Previs)

Week 18 – Project 02 (Character Animation)

During the eighteenth week, animating the characters was my main focus. First, I set up the main camera angles for the scene and made sure that the character’s movements were in sync with each camera’s view. This attention to detail was important for making poses and compositions that looked good. Since I didn’t have much time, my goal for the week was to take at least four of the eight planned camera shots. It was very important to reach this goal on time.

Character animation is one of the hardest parts of my project because it requires me to show how creatures move and act, which I haven’t done much research on before. But I took on this challenge with determination and a desire to give the characters life. I wanted the animations to give the characters personality and depth, so they would stand out on the screen.

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Theory with Nigel

Week 18 – Thesis Proposal (Literature Review 02)

In week 18, I focused on the second half of the literature review, emphasising the importance of theatricality in animation. Theatricality, like exaggeration, is a fundamental feature that greatly influences the spirit and quality of animation.

In this segment, I looked at how theatricality pervades the world of animation, amplifying its artistic attractiveness. I highlighted how theatrical aspects such as stagecraft, dramatic expressions, and larger-than-life characters are cleverly blended to produce engaging animated narratives through an in-depth analysis.

In addition, I investigated how animation titans like Disney and Pixar have skilfully used theatricality to create films that resonate with audiences, utilising the grandeur and emotion typical of theatrical performances. Their remarkable combination of classic theatrical techniques and cutting-edge animation has given rise to a new level in animated storytelling.

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4.1 Project 1 (George - Previs)

Week 18 – Facial Animation Blocking Plus

In week 18, I added more details to the primary keyframes, including facial keyframes. I adjusted the pacing of the entire animation; some actions are fast, while others require easing, and I solidified these aspects at this stage, which was very helpful for adding more details later. Additionally, some action poses were not aesthetically pleasing, so I made adjustments to make them more visually appealing. At this stage, I realized that facial animation is more challenging to create than body animation because it involves many more subtle details and theories. When you open your mouth, it’s not just the mouth that’s involved, but the muscles of the entire face, which undoubtedly makes facial expression animation harder to control, even though I completed the entire blocking plus production.

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4.1 Project 1 (George - Previs)

Week 17 – Project 02 (Objects Modelling & Rigging)

In the 17th week, I started making a model of the ship for my second scene. This ship is made to look like a cartoon, so I focused on making it look cute and playful by giving it rounded edges and cute details. I also spent time making things like a stack of books and a sailor’s hat that were needed for the scene.

Since the project deadline was coming up, I took the chance to add textures to the ship and books, which made them look more colourful and interesting. I also did some simple rigging to make sure the objects are ready to be animated.

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Theory with Nigel

Week 17 – About Thesis Proposal (Literature Review01)

In week 17, I began meticulously crafting the literature review section of my article. I successfully completed the first portion of my literature study, which went into the domain of exaggeration in animation, using the wealth of sources that I had already acquired, as well as references to films created by Disney and Pixar.

I emphasised how exaggeration, as a creative method, has been vital in bringing animated characters to life and enriching storytelling by emphasising emotions, movements, and expressions. I critically analysed different Disney and Pixar films, identifying key examples of exaggeration in action and demonstrating how this technique adds depth, charm, and relatability to the characters and narratives.

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Theory with Nigel

Week 17 – About Thesis Proposal (Design Method)

In week 17, I completed the Methodology section of my paper, which was a significant accomplishment for me. In this section, I described the multifaceted approach I used for my research, which included, among other things, a literature review and case study analysis. This section was crucial because it provided a clear blueprint of the tools and methodologies used in my scholarly investigation.

Furthermore, I began an in-depth investigation into my three main themes, with a focus on styles such as exaggeration in animation. I was able to distil a robust theoretical framework that could serve as the cornerstone for my analyses by meticulously analysing both seminal and contemporary works. This project required a thorough examination of the principles that govern these styles, as well as an examination of their practical application in animation.

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4.1 Project 1 (George - Previs)

Week 17 – Facial Animation Blocking

In the 17th week, based on George’s feedback, I made some modifications to the original animation reference, replacing the initial action of pointing with the finger with the character charging forward aggressively and roaring at two snowmen. Once the character reference was set, I began working on my main keyframes, which are the most important element in character animation. Whether the character’s pose is appealing will affect the overall presentation of the animation.