This week, I received the Doctor’s final model, including clothes and body parts, from our team’s modeler. My task was to refine the skeleton positioning and weight painting on the previously rigged bare model. Most of my time went into meticulously painting the weights for the shirt and pants. To give the character more flexibility and a muscular appearance in animations, I also added blendshapes for muscle deformation.
Additionally, I continued working on the Soldier’s animations. This part involved animations that couldn’t be done with motion capture, such as characters hitting walls and performing unique movements.
Below are some showcases of my work from this week.