Motion capture is the process of recording a person’s movements so they can be analyzed and played back right away or at a later time. The information taken in can be as simple as where the body is in space or as complicated as the way the face and muscles move. Motion capture is the method of transferring a person’s movements into the movements of an animated computer figure. The mapping could be direct, like letting a player move a character’s arm, or it could be indirect, like letting a player move their hands and fingers to change a character’s skin tone or mood.
Jiawei's Blog

My first thought is to talk about things that have to do with motion capture and film. Motion capture technology is getting better and is being used more and more in animation and games. We should think about whether we should give up on traditional animation and focus on motion capture instead.
In the past few years, people have become more interested in motion capture systems. On the other hand, current systems only have a few degrees of freedom, so they can only get the motion of rigid bodies that are linked together. We show a system for capturing surfaces that change shape, like moving cloth, that includes both geometry and parameterization. We figure out the shape of the cloth using stereo correspondence, and we use the scale-invariant feature transform (SIFT) to find any pattern printed on it, even when the cloth is moving quickly. We explain a new seed-and-grow method for adapting the SIFT algorithm to geometry that can change shape. Lastly, we parameterize the whole geometry by interpolating feature points.
Motion capture is different from making animation by watching people move. For one thing, motion capture can be used for things other than animation, like biomedical analysis, surveillance, sports performance analysis, or as a way for people and computers to talk to each other. Each of these tasks is both different and the same as the problems that come up when making animation. At the first step of each, you must make the observations that will be used to figure out what’s going on, e.g., record the movements. Many of the ways animation is done come from the fields of biomechanics or medicine.
Topic:
The authenticity of a documentary is ‘deeply linked to notions of realism and the idea that documentary images are linked to notions of realism and the idea that documentary images bear evidence of events that actually happened, by virtue of the indexical relationship between image and reality’ Horness Roe. A. (2013) Animated Documentary. Basingstoke: Palgrave Macmillan.
My understanding:
Horns-Rowe says that documentary verisimilitude is “deeply tied to the idea of realism, the image of the documentary is tied to the idea of realism, and the image of the documentary gives proof of actual events by virtue of the indexical connection between image and reality.”

Norman McLeren directed “Neighbors” in 1952. This video was political in nature, and the major idea of the film is disclosed at the conclusion in a few languages and proclaimed as “Love your neighbour,” most notably in Arabic, my home language. At the start of the film, the audience sees two similar residences, two identical seats, and two guys dressed nearly identically who are reading newspapers. In this manner, the author demonstrated that all humans are fairly similar in that they need a place to live, clothes, and amusement.
