Summary
I am thrilled that this project has been completed successfully. This is the result of the efforts and labor put in by every member of our team. Although there were difficulties and impediments along the way, the outcome is unquestionably satisfying. The final render of the animation still lacks some polish due to time constraints. In the areas that I was responsible for, such as character modelling, texturing, rigging, and animation, there are still numerous detail-related areas that can be enhanced.
The model’s overall appearance and the degree of authenticity of the character design are relatively high. As this production was created in the lowpoly style, however, there are still control issues with the style. Due to the excessively smooth of the characters, when using solid-colored textures, the lack of sufficient reflection angles during rendering caused a lack of detail in the characters, preventing them from reaching the expected level of sophistication. Due to inexperience, the material and texture renderings in the UE4 engine were slightly oversaturated. The overall tone of the characters and scenes deviated due to the omission of layered rendering, a subject that also requires additional study and adjustment.
Regarding rigging, there are few glaring concerns. However, it is essential to take special note to the wireframe’s setting. At the joints, additional rigging lines should be added to make the model’s skin weights appear more natural.
Finally, for the character animation section, this was the aspect where I spent the most time. The actions were based on the 2D layout as a reference, but when creating the 3D animation, some pose adjustments were not aesthetically pleasing, and the transitions between key poses were not natural enough, leading to a lack of overall fluidity in the actions. Although a large part of this is due to time constraints, having a proper animation production process would greatly increase efficiency. Additionally, I underestimated the time it would take to create the animations. I created about 30 seconds of character animations in total, and my initial expectation was to complete them within a week, but it ultimately took more than two weeks to finish them, which undoubtedly delayed the progress of the entire project. This is something I need to pay special attention to in the future, including when making FMP animations.
Final Animation
Work In Progress Showreel
Hero Image

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