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Design for Animation

Week02 – Essay Research

In today’s world, capturing motion from film or video streams is constantly unfolding and challenging territory. Motion capture systems (Mocap) are widely used in today’s world, including sports, entertainment, video games, and more. Motion capture based on marker-based and marker-less motion capture and analyzes their advantages and disadvantages. By comparing two kinds of motion design methods, traditional keyframe and motion capture, we investigated whether students’ creativity in motion design would be supported by the digital tool. The results showed that in the animation exaggeration index, the keyframe method had slightly higher performance support for designing unusual motions. Nevertheless, motion capture had shown more support in creating valid actions in quantity which implied creative fluency was achieved.

Keywords: Future, Virtual Reality, Film & Animation, New Technique, Game

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