Week fourteen, the penultimate week before our project submission, was incredibly busy. Our unfamiliarity with Unreal Engine caused some delays in our production process. Initially, we focused on creating 360-degree character animations without considering how they would look through the camera lens. With just two weeks left and our animations not yet integrated into the scenes and cameras, our team was understandably anxious.
After watching numerous tutorials, I found a more streamlined workflow. Since our scenes were mostly set up, my main responsibility this week was to compile all the character animations made by our team members, including my own. Based on this, I worked on creating camera animations and the transitions between different actions. This task was more challenging than I expected, requiring a flawless blend of storytelling, character dynamics, and camera language.
Creating camera animations took longer than anticipated, with each shot’s keyframes being character-centric. Moreover, many of the animations still had flaws, so I had to tweak the character animations provided by my teammates while working on the camera movements. During this period, I also created an animation for the end of the monster’s transformation.
This week was undoubtedly hectic for me. Below are some showcases of my animation and camera animations.
Monster Animation:
Cameras Animation: