In week ten, I continued to focus on animations for the Soldier and the final stages of the Doctor’s transformation. The foot transformation was particularly complex, requiring more changes than the hands. There were several layers to this transformation.
First, there were irregular bumps appearing on the foot. I had to carefully control the timing of these bumps to make sure they didn’t all appear at once, which wouldn’t look good on screen. Then, there were the changes in the five toes, each needing its own transformation sequence. Also, I had to consider the foot’s veins and the animation of the foot wriggling.
Moreover, for the leg transformation, I created a special rigging setup with more controllers and variations. This approach provided greater flexibility and control over how the leg moves and transforms, allowing for more detailed and dynamic animations.
In addition to working on the transformation animations during week ten, I also dedicated some time to adding necessary animations for both the Doctor and the Soldier as required for our project. This involved creating specific movements and sequences that would fit into the overall storyline and enhance the visual impact of our animation.
All these details were crucial and required careful consideration in the animation process. Below are some parts of my production process and the final outcome of the animations.