Categories
4.1 Project 1 (George - Previs)

Week 19 – Facial Animation Spine

In week 19, the requirement was to convert the animation graphic curves to spline curves, so all of the animations would be presented in spline mode. During this process, I identified some issues and challenges in my character animation. After converting the curves to spline mode, the transitions between poses were not seamless, and there was often a jitter in characters in keyframes that were close to each other, meaning the range of motion between these two keyframes was either too large or too small, making the action imprecise, which frustrated me. Based on George’s feedback on the blocking plus and my action references, I made some adjustments. I also added some necessary in-between frames to aid in the smoothness of my animation, enhancing the overall completeness of the animation.

Leave a Reply

Your email address will not be published. Required fields are marked *