This week, based on George’s feedback, I made more detailed adjustments to my animation, including using geometric shapes to simulate special effects. By using circular geometry that grows and shrinks at different times, and adjusting its transparency, I was able to create the effect of a boiling potion in the crucible. It’s important to know that creating fluid animations can be very time-consuming, so presenting the animation samples in this way is a great approach. This also makes it easier for animators to observe the animation and avoid unnecessary time expenditure. Additionally, I made some changes to the protagonist’s actions, including more diverse facial expressions and movements.
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