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5.1 FMP

Week12 – Mechanical Monster Rigging

In week twelve, my task was still focused on rigging, as another key character in our project, the mecha model, was ready for this stage. My main job was to rig the mecha to prepare it for animation. A significant challenge I faced with this mecha was its high polygon count – about one million faces, which caused Maya to lag, especially during constraints and other operations.

Despite this issue, the rest of the process went relatively smoothly. I added several driven keyframes to the mecha rig, which would make it easier and faster for animators to create animations. Below are the rigging tests I conducted for the mecha model.

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