In week eleven, one of the most important characters in our animation short, the monster, was finally ready for rigging. My task was to give this monster a complete rig, including facial features and some special effects. I set up numerous controllers for the monster’s hands since they are incredibly long, almost as tall as the monster itself, and needed to convey a sense of power.
Initially, I had plans to add a muscle system to the monster for added realism, but due to time constraints, I had to let go of this idea. Below are some tests of the rigging I completed for the monster.