In the ninth week, I started working on the Doctor’s physical transformation. The key changes were his hands growing larger and his feet twisting irregularly. To animate these transformations, I mainly used blendshapes for keyframing, along with several different models provided by our modeler to produce the dynamic changes.
A critical part of this task was controlling the pace of the transformation, like deciding which part of the arm changes first. For instance, the arm’s veins became prominent first, followed by the irregular swelling of various muscles like the biceps and triceps. This part of the process was very time-consuming, but the final effect turned out to be quite satisfying.
Below are some showcases of the production process and the outcome playblast.