In week 18, I added more details to the primary keyframes, including facial keyframes. I adjusted the pacing of the entire animation; some actions are fast, while others require easing, and I solidified these aspects at this stage, which was very helpful for adding more details later. Additionally, some action poses were not aesthetically pleasing, so I made adjustments to make them more visually appealing. At this stage, I realized that facial animation is more challenging to create than body animation because it involves many more subtle details and theories. When you open your mouth, it’s not just the mouth that’s involved, but the muscles of the entire face, which undoubtedly makes facial expression animation harder to control, even though I completed the entire blocking plus production.
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