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4.1 Project 1 (George - Previs)

Week 16 – Project 02 (Characters Rigging)

During the 16th week, I started the important task of rigging characters. The character was created in last semester before, when we were making Previs, because I wanted to use this character as a supporting character in my graduation design animation. So, I started early on to make an effort to build up the character.

This week, my main goal was to set up the character’s rigging carefully and well, so that the animation process would go smoothly and without problems. This character is different from most others because it shows a unique and different creature. Because of this, the most difficult part was rigging the character’s mouth, which had to move in a very specific way. After giving it a lot of thought, I decided to use skeletal rigging instead of blendshapes because it gave me more control and flexibility over the character’s mouth area, allowing for more nuanced expressions.

here are some character rendering, rigging tests

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