By the 14th week, all the key frames for basic key actions have been determined. The task at hand is to set their curves as spines, and to add some auxiliary frames to make the character’s movement fluid and natural. On top of this, I’ve also added some key frames for arm swings. This makes the hand rotate based on a circle when waving down, rather than following a strange motion trajectory. Furthermore, I’ve added some buffer frames to make the animation rhythm more comfortable and natural.
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