This week, I began keyframing our rabbit character’s animations. I created camera animation in Maya, even though it is not compatible with the UE4 engine. However, having a basic camera allowed me to check whether the character’s movements are aesthetically pleasing and follow the laws of motion.
I set up a basic scene layout in Maya, which helped me to have a rough understanding of the character’s orientation and the overall scene layout. After completing all of the character’s animations, we importted the animated character into UE4. Then, we set up the camera and match the character’s position with the scene in UE4, and finally complete the rendering process
Shot 01 (Work in Progress)
Shot 02 (Work in Progress)
Shot 03 (Work in Progress)
Shot 04 (Work in Progress)
Shot 05 (Work in Progress)