The character models are pretty much done this week. My next step is to set up the character’s textures and character riggings.
Texture and Material
We had a group discussion this week, as the final characters and scenes need to be rendered in UE4, so if the materials maded within maya are most likely not available. And therefore my main job for the textures was to draw the color tuexture without adding extra nodes in the maya renderer, as this is not needed to be used.

Character Turntable Animation
Character Rigging
The character rigging comes next, and I am confident in its production because I have done a lot of rigging work, including two-legged characters, four-legged animals, and some cartoon creatures rigging.
It is worth noting that I was rigging with the advanced skeleton plugin. It is really convenient for me to rig this rabbit since I don’t have to rig its face separately; instead, I can use the advanced skeleton plugin for some accurate and quick rigging. This capability was included to the most recent update of the plugin.