This week, I started writing my Draft Literature Review , as I went back over the Harvard format and the specific content and format that i need to submit.
My abstract for my thesis
Rendering plays a crucial part in the animation, video game, and film industries since it is responsible for producing the audience’s final visual output. To determine which renderer method is superior for an animated film or a video game, it is necessary to comprehend the rendering techniques employed in the animation and game industries. The current rendering methods for film, television, and video games can be loosely grouped into two categories: 3D Real-Time and 3D Post-Process Rendering. Real-time 3D rendering generates and analyses pictures with the aid of graphics software, often to give the appearance of motion at 20 to 120 frames per second. 3D post-processing rendering is performed on a 3D render once the artist considers it suitable. Typically, editing software is used during post-processing to correct small flaws and add realismenhancing features. This article will concentrate on discussing the employment of these two rendering technologies in the animation and gaming industries, assessing and elaborating upon their distinct benefits and shortcomings. Using existing American animated films as a case study, this thesis will investigate the impact that the use of different rendering techniques has on the representation of a film.
References
Adamo-Villani, N., 2008. 3D rendering of American sign language finger-spelling: A comparative study of two animation techniques. International journal of human and social sciences, 3(4), p.24.
Goswami, P., 2021. A survey of modeling, rendering and animation of clouds in computer graphics. The Visual Computer, 37(7), pp.1931-1948
Meier, B.J., 1996, August. Painterly rendering for animation. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques (pp. 477- 484).
Shvetsova, O.A., 2020. VR technologies for knowledge transfer process: new perspectives and sustainability. In ISPIM Conference Proceedings (pp. 1-19). The International Society for Professional Innovation Management (ISPIM).
Tatarchuk, N., 2009. Advances in real-time rendering in 3d graphics and games i. In ACM SIGGRAPH 2009 Courses (pp. 1-1).
Yuan, M., Yang, X., Xiao, S. and Ren, Z., 2007, May. GPU-based rendering and animation for Chinese painting cartoon. In Proceedings of Graphics Interface 2007 (pp. 57-61)