This week, I decided on the title of my thesis, ‘ what is the significance of rendering in the animation, video game and film industries? (The significance of various rendering techniques and rendering styles in the film of animation, film, and game). After deciding on a title for my dissertation, my primary responsibility was to locate relevant articles, books, and academic papers.
Rendering is the process of utilising computer software to generate an image or animation from a 2D or 3D model. In computer graphics, various types of rendering techniques are routinely employed, including:Rasterization is a quick and effective rendering process that includes projecting 3D objects onto a 2D plane to transform them into 2D images. Rasterization is a technique that is frequently employed in real-time applications such as video games and interactive simulations.
Ray tracing is a rendering approach that replicates how light interacts with items in a scene by tracing the course of individual light rays as they bounce off surfaces and interact with other things in the image. Ray tracing may produce incredibly realistic visuals, but it is computationally expensive.
Global illumination: This approach simulates the way that light bounces around a scene to provide indirect lighting effects like as reflections and ambient occlusion. To create highly realistic visuals, global illumination can be used with other rendering techniques such as rasterization and ray tracing.
Radiosity is a technique used to create diffuse lighting effects by simulating how light bounces off surfaces in a scene. Radiosity can be utilised to provide soft and nuanced lighting effects that would be difficult to achieve with other rendering approaches.
Volume rendering: This approach is used to render volumetric data, such as medical pictures or fluid dynamics simulations. It entails projecting light beams through a volume of data and calculating how the light rays interact with the data to form an image.
Photorealistic rendering is a rendering approach that seeks to create visuals that are indistinguishable from actual photographs. Photorealistic rendering often entails the use of several rendering techniques, including ray tracing and global illumination, as well as advanced texturing and shading techniques.
references from: https://www.marxentlabs.com/author/soniamarxentlabs-com/


Also, I have concerns about two categories: 3D Real-Time and 3D Post-Process Rendering.. These are the two ways of renderers, which are used very frequently in games, and movies. Real-time rendering is the main rendering method of almost every large AA game, in order to enhance the effect of the graphics, more efficient and fast to improve the player’s experience.
The process of creating graphics or animations in real-time, generally at interactive frame rates of 30 frames per second or more, is referred to as real-time rendering. Applications like video games, augmented and virtual reality, simulations, and architectural representations frequently use real-time rendering.
Rreferences
Song, M. and Grogono, P., 2009, May. Application of advanced rendering and animation techniques for 3D games to softbody modeling and animation. In Proceedings of the 2nd Canadian Conference on Computer Science and Software Engineering (pp. 89-100).
Goswami, P., 2021. A survey of modeling, rendering and animation of clouds in computer graphics. The Visual Computer, 37(7), pp.1931-1948.