in the first week, I reviewed the brief, met some students from different majors, and presented my previous work in an
effort to discover a few members who could work together and contribute in their field. Fortunately, I met a student
from the VFX course who had a strong command of UE4, and we decided to collaborate.
Our primary concept is to combine the traditional 3D animation software maya for creating the modelling, rigging, and
animating, with UE4 for rendering the final image. UE4 includes a very powerful real-time rendering system that can
render and show an assortment of rendering impacts, including realistic rendering, stylized rendering, and 2D
rendering style, etc.
In furthermore, I also met three students from the same course (3d computer animation), and we all agreed to
collaborate and produce an animated short film as our final project for this unit.