Categories
Design for Animation

Week 10 Reference Research(Supplementary)

Motion Capture

Motion Capture vs.Animation from Observation:

Motion capture is different from making animation by watching people move. For one thing, motion capture can be used for things other than animation, like biomedical analysis, surveillance, sports performance analysis, or as a way for people and computers to talk to each other. Each of these tasks is both different and the same as the problems that come up when making animation. At the first step of each, you have to make the observations that will be used to figure out what’s going on, e.g., record the movements. Many of the ways animation is done come from the fields of biomechanics or medicine.

Motion Capture vs.AnimLtion:

Online motion capture is one of a kind because it is the only way to do what it does. Motion capture, on the other hand, is just one way to make animations move when they are made off-line. By knowing the other options, you can see where motion capture is most useful and what it needs to be able to do to be a way to make animated motion. Taxonomies of motion creation, such as those used by game designers, usually divide the ways to make motion into three groups: manual specification, procedural and simulation, and motion capture.

Motion Capture for Animation:

Motion Editing and Motion Capture:

The best motions that can be made with motion capture should be great, so why should they need to be changed? If everything was working right, the data from motion capture should be a good representation of how a desired performance really happened. Still, a big part of how motion capture is used seems to be talking about how to change movements once we have them.

ComputerVision and Motion Capture:

There are more and more people in the computer vision community who want to figure out how to analyse images of people moving. There are many different uses for this technology, such as surveillance, user interface input, and biomechanical analysis. Traditional motion capture techniques from these other fields have been used in animation, and video analysis is an interesting tool for making animated motion.

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